CONCLUSION
Two out of the four members in my focus group have read some parts of my research project document, they are not experts in the subject nonetheless they now have sufficient knowledge about my area of discussion. The two members acted as my
'Placebo'. Therefore I will be able to asses the placebo effect by comparing similarities and differences of the answers from my placebo group and my non placebo group. To avoid the two members of my focus group from being biased I created constraints for them. I gave them a 30 second time constraint for each artefact they viewed. I did this so their opinions were as realistic as possible.
One thing I realized is that I was approaching my artefacts from a different angle, I knew forehand the things I was keen to experiment on, after writing my research document, however Joolz explained to me that it is the results of one artefact that are meant to lead you to your next artefact. He said it is fine in knowing what you want to experiment next, although I should be hoping to find out e.g. for my second artefact, how shapes influence the space without being to explicit. Both Joolz and Danny mentioned that my questions were guiding the viewer into making them believe what I wanted too. Danny advised me to restructure my questions in my questionnaire and also look for appropriate images that match the question. He also advised me to use unreal editor when experimenting with my next artefacts.
I learn't that you can't divorce other elements of space whilst looking at another one, Block never privileged any elements, so why should I? I should try and combine all of the elements and so to find out what are the key elements that often make people perceive spaces differently.
Experimenting with my artefacts helped me discover the things that affect what really affects the perception of space when looking at a non virtual environment, in comparison to a real environment. The following things affect one's view of "space".
In tones and textures, there a few things that often affect the appearance of objects whilst looking at them on a two dimensional screen. It is things like;
1. The direction from which the light is coming. (Left, right, above, behind, or below.)
2. The intensity of the light. (Candlelight or sunlight.)
3. The type of light (Light from the setting sun or flash.)
4. Objects standing between the light source and your subject or object. (Light passing through a thin fabric.)
5. The colour and texture of the object. (A fuzzy blanket looks a lot different than a piece of granite.)










